Principal Software Engineer, Ads Experience

roblox· Software Engineering
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📍 San Mateo, CA, United States

About this role

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

With Roblox’s daily active users growing at a record pace, we are building the next generation advertising in an immersive metaverse. Our team sits at the core of the Roblox Ads ecosystem, serving billions of impressions while providing the critical infrastructure that connects global brands with our massive community of creators.

We are seeking a Principal Software Engineer to drive technical strategy and execution for the Ads Experience team. This team is responsible for the full spectrum of our monetization experience, including Advertiser Experience (Roblox Ads Manager), Brand Experience (Brand Ads & Integrations), and Publisher Experience (Creator Monetization & Commerce).

This is a foundational technical challenge beyond standard ad-tech. You will architect the high-scale backbone of our monetization system, driving the technical vision for our Ads Manager, immersive Brand Ads formats, and creator solutions, while pioneering AI integration and balancing a three-sided marketplace economy in real-time.

You Will

  • Architect the Roblox Ads Manager: Design and build the end-to-end technical architecture for our flagship advertising platform, ensuring it can handle complex campaign state management, real-time reporting, high-volume asset ingestion, and intelligent recommendations to optimize campaign goals.
  • Architect the Brand Ads Offering: Design and build the end-to-end ads system—including forecasting, serving and delivery—to support reservation, auction, and innovative brand ads. You will leverage the uniqueness of 3D to create immersive offerings (video, portals, deep integrations) that enable advertisers to foster brand awareness and attain their business goals.
  • Enable Creator Success: Architect the systems facilitating seamless onboarding and management of monetization integrations (Rewarded Ads, Commerce, Immersive Ads), provide comprehensive reporting dashboards for payouts and insight metrics, and build solutions allowing creators to promote their games using ads.
  • Drive Technical Strategy: Act as the technical authority for the organization, translating ambitious business goals—such as new campaign objectives or novel ad formats—into concrete, multi-year technical roadmaps.
  • Innovate with AI: Spearhead the strategic application of AI across the ecosystem, exploring future capabilities such as Gen AI for multi-modal creatives (Text, Image, 3D) and intelligent assistants designed to empower advertisers and creators to achieve success.
  • Lead & Mentor: Mentor junior and senior engineers, conduct design reviews, and set the standard for code quality and system reliability across the team.

You Have

  • 8+ years of experience developing complex software products, with at least 3+ years in a Technical Lead role.
  • Ads Domain Expertise: Deep understanding of the Ad Tech stack, including Campaign Management, Reporting, Creative, Ad Serving, Measurement, and Ad Delivery.
  • Full-Stack & Distributed Systems Mastery: Proven ability to design and scale high-availability backend systems using technologies like Go or C# and data processing tools (Spark, Flink), combined with a strong grasp of modern frontend architectures (React, TypeScript) to build responsive, data-heavy user interfaces.
  • Product Collaboration: Proven track record of partnering closely with Product Management and Design to define product vision, scope requirements, and drive execution from concept to launch.
  • AI/ML Familiarity: Experience working with ML engineers to integrate AI/ML into product workflows is desirable.
  • Education: BS, MS, or Ph.D. in Computer Science, Engineering, or equivalent experience.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$293,800$343,340 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Frequently Asked Questions

Is the salary disclosed for the Principal Software Engineer, Ads Experience position at roblox?
The salary for this Principal Software Engineer, Ads Experience role at roblox is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Principal Software Engineer, Ads Experience position at roblox located?
This Principal Software Engineer, Ads Experience role at roblox is based in San Mateo, CA, United States. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Which team or department does the Principal Software Engineer, Ads Experience at roblox belong to?
This Principal Software Engineer, Ads Experience position is part of the Software Engineering department at roblox. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Principal Software Engineer, Ads Experience position at roblox?
Click the "Apply Now" button on this page. You will be redirected to roblox's official application portal hosted on greenhouse where you can submit your application directly.
When was the Principal Software Engineer, Ads Experience job at roblox posted?
This Principal Software Engineer, Ads Experience position at roblox was posted on Dec 11, 2025. Apply as soon as possible — early applications are often reviewed first.
Principal Software Engineer, Ads Experience
roblox
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