Principal Software Engineer - Content Platform

roblox· Software Engineering
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📍 San Mateo, CA, United States

About this role

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Creator Content Platform Team provides a secure, scalable, and extensible foundation for ingestion, processing, storing, managing, and serving  user content. As a Principal Software Engineer (Backend, Distributed Systems), you will design and build backend services to help game creators reach the broadest audience possible. You will help us build & scale large distributed systems, data processing and analysis pipelines, an access control system, Open Cloud APIs all of which are central for all content created in Roblox. \

You Will:

  • Solve on a variety of unique technical challenges
  • Have the independence, opportunity and the end-to-end responsibility to design, build, test and deploy services within the Roblox ecosystem
  • Guide the future technical direction of the team and have impact on engineering
  • Be a technical bar-raiser for high code quality, architectural designs, and long-term approaches
  • Mentor and develop fellow engineers on the team
  • Design systems and services that are scalable and resilient
  • Collaborate with passionate, Engineers, Product Managers and other Roblox team members, cross-functionally

You have:

  • Experience: You have 13+ years of experience working on backend, distributed systems that are scalable and reliable. You have experience in architecting, designing and leading implementation of mission critical applications at scale.
  • Knowledge: You are proficient in one or more programming languages (C#, Go, Java, C++, Python or similar programming language). You have a Bachelor's degree (or equivalent professional experience) in Computer Science or related engineering field, Masters is a plus.
  • Creativity: You take a creative and strategic approach to solving hard problems and envisioning ways to improve and grow the capabilities of the system. You have a vision for what can make a product great.
  • Team-oriented mindset: You can work well as part of a team and know how to collaborate with all participants to develop the best solutions. You are happy to share your knowledge with everyone on the team.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$345,040$399,420 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Frequently Asked Questions

Is the salary disclosed for the Principal Software Engineer - Content Platform position at roblox?
The salary for this Principal Software Engineer - Content Platform role at roblox is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Principal Software Engineer - Content Platform position at roblox located?
This Principal Software Engineer - Content Platform role at roblox is based in San Mateo, CA, United States. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Which team or department does the Principal Software Engineer - Content Platform at roblox belong to?
This Principal Software Engineer - Content Platform position is part of the Software Engineering department at roblox. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Principal Software Engineer - Content Platform position at roblox?
Click the "Apply Now" button on this page. You will be redirected to roblox's official application portal hosted on greenhouse where you can submit your application directly.
When was the Principal Software Engineer - Content Platform job at roblox posted?
This Principal Software Engineer - Content Platform position at roblox was posted on May 6, 2026. Apply as soon as possible — early applications are often reviewed first.
Principal Software Engineer - Content Platform
roblox
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