Contract Technical Cinematic Designer

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📍 United States

About this role

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. 

 

Mob Entertainment is seeking a highly skilled Technical Cinematic Designer to join our team and help bring our narrative-driven experiences to life. The ideal candidate has a strong background in Unreal Engine, particularly Unreal Sequencer, and a deep understanding of how to bridge cinematic storytelling with real-time gameplay systems. You will work closely with writers, animators, level designers, and engineers to craft compelling in-game cinematics that elevate player immersion and emotional engagement.

Key Responsibilities:

  • Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions..
  • Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine
  • Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling.
  • Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team.
  • Troubleshoot and optimize cinematics for performance and stability across multiple platforms.
  • Work with audio teams to sync VO, SFX, and music with cinematic sequences.
  • Provide technical mentorship and documentation for cinematic workflows and tools.

Requirements:

  • 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects.
  • Expert proficiency with Unreal Engine and Level Sequences.
  • Strong understanding of real-time narrative systems, including scripting, triggers, and state machines.
  • Demonstrated ability to create visually compelling cinematic sequences in-engine.
  • Familiarity with Blueprints and/or scripting for cinematic logic and tool creation.
  • Excellent communication and cross-disciplinary collaboration skills.
  • A strong portfolio or reel showcasing cinematic work in Unreal Engine.

Preferred Qualifications:.

  • Strong grasp of cinematography principles and camera direction.
  • Familiarity with performance capture workflows and facial animation systems.
  • Passion for storytelling and a deep understanding of game narrative design.
  • Proficiency with setting up scenes and exporting animations from Maya.
  • Experience with version control systems such as Perforce or Git.

 

#LI-Remote

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

 

 

Frequently Asked Questions

Is the salary disclosed for the Contract Technical Cinematic Designer position at mobentertainment?
The salary for this Contract Technical Cinematic Designer role at mobentertainment is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Contract Technical Cinematic Designer position at mobentertainment located?
This Contract Technical Cinematic Designer role at mobentertainment is based in United States. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Which team or department does the Contract Technical Cinematic Designer at mobentertainment belong to?
This Contract Technical Cinematic Designer position is part of the Art department at mobentertainment. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Contract Technical Cinematic Designer position at mobentertainment?
Click the "Apply Now" button on this page. You will be redirected to mobentertainment's official application portal hosted on greenhouse where you can submit your application directly.
When was the Contract Technical Cinematic Designer job at mobentertainment posted?
This Contract Technical Cinematic Designer position at mobentertainment was posted on Jun 1, 2026. Apply as soon as possible — early applications are often reviewed first.
Contract Technical Cinematic Designer
mobentertainment
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