Simulation & Game Developer (Autonomous Systems)

turbineone· Engineering
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📍 Washington DC

About this role

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a “game-like” platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the “agents” inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities

  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne’s autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability—build simulations that are both technically meaningful and easy to interact with
  • Be a product owner—define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big—prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing

Desired Experience

  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools—especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy

Startup Culture Expectations

  • We’re a small, fully remote team—everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You’ll be expected to take full ownership of your domain—from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail—no one is coming to save us, and that’s what makes this fun

Frequently Asked Questions

Is the salary disclosed for the Simulation & Game Developer (Autonomous Systems) position at turbineone?
The salary for this Simulation & Game Developer (Autonomous Systems) role at turbineone is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Simulation & Game Developer (Autonomous Systems) position at turbineone located?
This Simulation & Game Developer (Autonomous Systems) role at turbineone is based in Washington DC. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Which team or department does the Simulation & Game Developer (Autonomous Systems) at turbineone belong to?
This Simulation & Game Developer (Autonomous Systems) position is part of the Engineering department at turbineone. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Simulation & Game Developer (Autonomous Systems) position at turbineone?
Click the "Apply Now" button on this page. You will be redirected to turbineone's official application portal hosted on greenhouse where you can submit your application directly.
When was the Simulation & Game Developer (Autonomous Systems) job at turbineone posted?
This Simulation & Game Developer (Autonomous Systems) position at turbineone was posted on May 8, 2026. Apply as soon as possible — early applications are often reviewed first.
Simulation & Game Developer (Autonomous Systems)
turbineone
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