Staff Software Engineer, Console - Unpublished R&D Product

riotgames· Riot Discovery Studio
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📍 Los Angeles, USA

About this role

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains.  We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.  As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering.

As a Staff Software Engineer, Console on an unpublished R&D product, you will lead the way on console development for one of Riot’s most exciting new games. You will work closely with other experts in engineering, QA, art and design to ensure the game is meeting the team’s creative and quality marks on multiple platforms. In this role you will be hands-on in developing and debugging core features of the game, integrating console-specific systems, delivering the gamepad experience, and addressing certification requirements. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Senior Engineering Manager of the Tech Foundations team within an R&D game project.

Responsibilities:

  • Work closely with QA, engineers, designers and artists to understand and address the technical, creative and artistic requirements of the game on console
  • Investigate, understand and solve complex technical problems specific to console
  • Profile and optimize performance and memory usage on console platforms
  • Integrate first party features for each console platform into the game
  • Drive the implementation of technical certification requirements on each platform
  • Participate in the planning and execution of engineering work for console including requirements gathering, technical discovery, work breakdown and estimation
  • Drive exceptional quality by adhering to and evolving the team’s practices of engineering excellence, including code maintainability, quality, monitoring, code reviews, and documentation
  • Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth

Required Qualifications:

  • 8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
  • 3+ years experience working on console-specific game development
  • Experience shipping one or more console platform titles
  • Experience in performance profiling and optimization on console
  • Experience implementing TCRs/TRCs for one or more console platforms
  • Proven ability to navigate ambiguity and solve complex problems with minimal support
  • Experience collaborating with teammates across multiple disciplines
  • Strong communication skills across technical and non-technical audiences
  • B.S. in computer science or equivalent experience

Desired Qualifications:

  • Experience building multiplayer games
  • Experience implementing or porting UI on console platforms
  • Experience implementing the gamepad experience for one or more console games
  • Experience with input handling (Common UI, Enhanced Input)
  • Experience in graphics/rendering

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

 

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

 

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

Frequently Asked Questions

Is the salary disclosed for the Staff Software Engineer, Console - Unpublished R&D Product position at riotgames?
The salary for this Staff Software Engineer, Console - Unpublished R&D Product role at riotgames is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Staff Software Engineer, Console - Unpublished R&D Product position at riotgames located?
This Staff Software Engineer, Console - Unpublished R&D Product role at riotgames is based in Los Angeles, USA. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Which team or department does the Staff Software Engineer, Console - Unpublished R&D Product at riotgames belong to?
This Staff Software Engineer, Console - Unpublished R&D Product position is part of the Riot Discovery Studio department at riotgames. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Staff Software Engineer, Console - Unpublished R&D Product position at riotgames?
Click the "Apply Now" button on this page. You will be redirected to riotgames's official application portal hosted on greenhouse where you can submit your application directly.
When was the Staff Software Engineer, Console - Unpublished R&D Product job at riotgames posted?
This Staff Software Engineer, Console - Unpublished R&D Product position at riotgames was posted on Nov 6, 2025. Apply as soon as possible — early applications are often reviewed first.
Staff Software Engineer, Console - Unpublished R&D Product
riotgames
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