Principal / Lead Gameplay Designer

absurdventures· Game Development
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📍 Santa Monica

About this role

Summary 

We are seeking a Principal / Lead Gameplay Designer to own the design and implementation of compelling 3 C’s gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel. 

Core Responsibilities 

  • Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team. 
  • Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems. 
  • Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship. 
  • Author and maintain design documentation, ensuring clarity and alignment across departments. 
  • Analyze playtest data and player feedback to continuously refine and balance combat systems. 
  • Own combat encounters and pacing in collaboration with level and narrative design teams. 
  • Establish metrics and best practices for environment and encounter design to support optimal gameplay. 
  • Mentor junior designers and contribute to the evolution of team processes and best practices. 
  • Maintain high standards for quality, responsiveness, and fun across all combat elements. 

Core Qualifications 

  • 5+ years of experience in game design with at least 2 shipped titles, including one in a senior or lead role focused on combat. 
  • Deep understanding of player mechanics, animation-driven gameplay, enemy design, and AI behavior. 
  • High technical proficiency with Unreal Engine 5.0 and its suite of combat, AI, and animation systems tools. 
  • Strong prototyping skills with scripting languages or visual scripting systems (e.g., Blueprint, Lua, etc.). 
  • Excellent communication, collaboration, and documentation skills. 
  • Passion for creating satisfying, intuitive, and deep combat systems across various player archetypes. 

Plus If... 

  • Experience designing melee combat systems, ranged combat, or hybrid mechanics. 
  • Background working on open-world or sandbox games. 
  • Experience planning player skill and progression systems. 
  • Knowledge of cinematic combat presentation and camera work. 
  • Experience working with motion capture and/or animation pipelines. 

Description 

  • Full-time job with benefits. 
  • Role is on-site in Santa Monica, CA. 
  • Office is located near downtown Santa Monica – near metro and freeway. 

The base pay range for this position is $145,000 to $180,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

 

 

Frequently Asked Questions

Is the salary disclosed for the Principal / Lead Gameplay Designer position at absurdventures?
The salary for this Principal / Lead Gameplay Designer role at absurdventures is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Principal / Lead Gameplay Designer position at absurdventures located?
This Principal / Lead Gameplay Designer role at absurdventures is based in Santa Monica. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Which team or department does the Principal / Lead Gameplay Designer at absurdventures belong to?
This Principal / Lead Gameplay Designer position is part of the Game Development department at absurdventures. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Principal / Lead Gameplay Designer position at absurdventures?
Click the "Apply Now" button on this page. You will be redirected to absurdventures's official application portal hosted on greenhouse where you can submit your application directly.
When was the Principal / Lead Gameplay Designer job at absurdventures posted?
This Principal / Lead Gameplay Designer position at absurdventures was posted on Feb 2, 2026. Apply as soon as possible — early applications are often reviewed first.
Principal / Lead Gameplay Designer
absurdventures
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