Research Engineer - Graphics

spaitial· Engineering
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📍 London📍 MunichFullTime

About this role

SpAItial is pioneering the next generation of World Models, pushing the boundaries of generative AI, computer vision, and the simulation of reality. We are moving beyond 2D pixels to build models that natively understand the physics and geometry of our world. Our mission is to redefine how industries, from robotics and AR/VR to gaming and cinema, generate and interact with physically-grounded 3D environments.

We are looking for a research engineer with a deep graphics understanding to bridge the gap between high-end rendering and frontier AI. You will lead the creation of the synthetic engines that power our models, designing scalable pipelines that generate the ground-truth reality for our next-generation world models. If you are a graphics expert who wants to move beyond visual effects and start building the training grounds for world Intelligence, we want you on our team.

Responsibilities

  • Design and architect high-fidelity synthetic data engines to train large-scale World Models.

  • Develop and scale automated rendering pipelines to generate diverse, physically-consistent 3D environments.

  • Integrate and refine rendering workflows using tools like Blender, Unity, 3DMax, or equivalent platforms.

  • Work with our world-class research team to ensure datasets and synthetic data workflows align with our world model training objectives.

Key Qualifications

  • Strong background in computer graphics with a proven track record of building complex rendering systems or high-fidelity simulation environments.

  • Deep understanding of 3D representations (meshes, voxels, point clouds, implicit surfaces, etc.); knowledge in 3D Gaussian Splatting and volumetric rendering is a nice to have.

  • Proficiency in Blender, Unity, Unreal Engine, 3DMax, or similar rendering and simulation software.

  • Bachelor’s, Master’s, or equivalent experience in computer science, graphics, or related fields.

  • Nice to have: experience, or ambition to work with procedural generation tools and techniques.

  • Background in large-scale data workflows for AI/ML model training.

At SpAItial, we are committed to creating a diverse and inclusive workplace. We welcome applications from people of all backgrounds, experiences, and perspectives. We are an equal opportunity employer and ensure all candidates are treated fairly throughout the recruitment process.

Frequently Asked Questions

Is the salary disclosed for the Research Engineer - Graphics position at spaitial?
The salary for this Research Engineer - Graphics role at spaitial is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Research Engineer - Graphics position at spaitial located?
This Research Engineer - Graphics role at spaitial is based in London, Munich. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Research Engineer - Graphics role at spaitial full-time or part-time?
This is listed as a FullTime position. It is posted as a Research Engineer - Graphics role in the Engineering department at spaitial.
Which team or department does the Research Engineer - Graphics at spaitial belong to?
This Research Engineer - Graphics position is part of the Engineering department at spaitial. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Research Engineer - Graphics position at spaitial?
Click the "Apply Now" button on this page. You will be redirected to spaitial's official application portal hosted on ashby where you can submit your application directly.
When was the Research Engineer - Graphics job at spaitial posted?
This Research Engineer - Graphics position at spaitial was posted on Feb 5, 2026. Apply as soon as possible — early applications are often reviewed first.
Research Engineer - Graphics
spaitial
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