Level Designer
About this role

What you will do
Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for
Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.
Frequently Asked Questions
Is the salary disclosed for the Level Designer position at spellbrush?
Where is the Level Designer position at spellbrush located?
Is the Level Designer role at spellbrush full-time or part-time?
Which team or department does the Level Designer at spellbrush belong to?
How do I apply for the Level Designer position at spellbrush?
When was the Level Designer job at spellbrush posted?
You'll be redirected to spellbrush's official application page on Ashby ATS.