Robot Software Engineer (Simulation)

rhoda-aiΒ· Software
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πŸ“ Palo AltoFullTime

About this role

At Rhoda AI, we’re building the next generation of generalist intelligent robots. We own the full robotics stack from high-performance hardware and robot systems to the infrastructure and state-of-the-art foundation world models that control our robots. Our robots are designed to be generalists capable of operating in complex, real-world environments and handling long-tail edge cases, made possible by our cutting edge research and end-to-end system design. We've raised over $400M and are investing aggressively in model research, infrastructure, hardware development, and manufacturing scale-up to make generalist robotics a reality.

We're looking for a Robot Software Engineer to build and validate the simulation environments that underpin our humanoid robotics platform. You'll develop physics-based models that closely mirror real hardware, and own the software pipelines that bridge simulation and the physical world β€” from motion planning and control to sim-to-real transfer for AI policy training. This is a high-impact role on a small team building foundational technology for Gen 0 and Gen 1 robot programs.

What You'll Do

  • Build and maintain simulation environments for our humanoid robot platforms, including physics-based models (e.g., MuJoCo, IsaacSim, PyBullet, or similar) that closely match real hardware behavior

  • Develop and validate robot software β€” including motion planning, control loops, state estimation, and actuator interfaces β€” in simulation before deployment to physical systems

  • Integrate simulation pipelines with the broader software stack: perception, teleoperation, logging, and data collection infrastructure

  • Collaborate with the AI/ML team to build sim-to-real pipelines that accelerate policy training and evaluation

  • Work directly with prototype hardware, debugging discrepancies between simulated and real behavior and iterating on both

  • Contribute to software architecture decisions for our growing robot software platform across multiple robot programs

  • Write production-quality code that other engineers can build on: clean interfaces, good documentation, and testable components

What We're Looking For

  • 4+ years of experience in robotics software engineering or a closely related field

  • Proficiency with at least one major robotics simulation platform (MuJoCo, IsaacSim, PyBullet, Gazebo, or similar)

  • Strong software engineering fundamentals β€” production-quality Python and/or C++, clean interfaces, and a commitment to testable, well-documented code

  • Hands-on experience with core robotics software: motion planning, control loops, state estimation, or actuator interfaces

  • Experience integrating software components across a complex stack β€” connecting simulation to perception, logging, or data collection systems

  • Comfort working directly with physical hardware and debugging sim-to-real discrepancies

  • Strong communication and collaboration skills β€” able to work closely with both hardware and AI/ML teammates

Nice to Have (But Not Required)

  • Experience building sim-to-real pipelines for reinforcement learning or imitation learning policy training

  • Familiarity with humanoid or legged robot platforms and the unique modeling challenges they present

  • Background in whole-body control, trajectory optimization, or model predictive control

  • Experience with ROS/ROS2 or similar robotics middleware in production or research contexts

  • Prior work on early-stage hardware programs (prototype or pre-production robots)

  • Contributions to open-source robotics simulation tooling or research publications in robotics or robot learning

Why This Role

  • Own the simulation layer that bridges AI research and physical hardware β€” your work directly determines how fast the team can iterate on robot behavior before touching real hardware

  • Work across the full stack alongside AI/ML researchers, perception engineers, and hardware teams on Gen 0 and Gen 1 programs that define the foundation of the platform

  • High ownership on a small team building genuinely novel technology, with direct access to prototype hardware and a tight feedback loop between simulation and reality

Frequently Asked Questions

Is the salary disclosed for the Robot Software Engineer (Simulation) position at rhoda-ai?
The salary for this Robot Software Engineer (Simulation) role at rhoda-ai is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Robot Software Engineer (Simulation) position at rhoda-ai located?
This Robot Software Engineer (Simulation) role at rhoda-ai is based in Palo Alto. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Robot Software Engineer (Simulation) role at rhoda-ai full-time or part-time?
This is listed as a FullTime position. It is posted as a Robot Software Engineer (Simulation) role in the Software department at rhoda-ai.
Which team or department does the Robot Software Engineer (Simulation) at rhoda-ai belong to?
This Robot Software Engineer (Simulation) position is part of the Software department at rhoda-ai. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Robot Software Engineer (Simulation) position at rhoda-ai?
Click the "Apply Now" button on this page. You will be redirected to rhoda-ai's official application portal hosted on ashby where you can submit your application directly.
When was the Robot Software Engineer (Simulation) job at rhoda-ai posted?
This Robot Software Engineer (Simulation) position at rhoda-ai was posted on Apr 14, 2026. Apply as soon as possible β€” early applications are often reviewed first.
Robot Software Engineer (Simulation)
rhoda-ai
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