Member of Technical Staff - Code Generation

moonlakeยท Engineering & Research
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๐Ÿ“ San Francisco, CAFullTime

About this role

Introducing Moonlake, AI for creating world simulations.

Overview

Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the simulation infrastructure to build worlds (e.g., assets, scenes, digital twins) at scale.

Our team sits at the intersection of:

  • Embodied AI

  • Robotics simulation

  • Interactive 3D worlds

  • World models

  • Real-time generation

  • AI infrastructure

Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.

Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet.

We are looking for exceptional research engineers and applied researchers to help push the frontier of interactive AI.

What You'll Do

Depending on your strengths and interests, your work may include:

World Modeling

  • Train models that generate structured interactive environments

  • Improve multimodal reasoning across vision, language, and simulation

Code Generation Agents

  • Build agent systems that generate game logic and world structures

  • Design tool-using reasoning systems for interactive content generation

  • Work on post-training and fine-tuning of code generation models to improve reasoning, tool use, and environment construction

Diffusion Rendering

  • Develop real-time diffusion renderers for stylized game visuals

  • Improve performance and controllability of video diffusion models

Systems & Infrastructure

  • Build high-performance training and inference pipelines

  • Optimize large-scale training and distributed systems

Simulation & Embodied Intelligence

  • Build environments for training embodied agents

  • Explore reinforcement learning and multimodal reasoning

What We're Looking For

Strong Signals

  • PhD in Computer Science, Machine Learning, Robotics, Graphics, or related field

  • Experience working at frontier research labs or leading AI research groups

  • Strong publication record or impactful open-source contributions

Technical Skills

  • Deep learning frameworks (PyTorch, JAX, etc.)

  • Experience with large-scale training or distributed systems

  • Strong coding ability in Python/C++/CUDA

  • Experience fine-tuning or post-training large models (especially code generation or multimodal models)

Ideal Candidates

  • Researchers who want to move quickly from research to product

  • Engineers who enjoy building new systems from scratch

  • People excited about the intersection of AI + simulation + interactive worlds

We are committed to being an on-site, in-person team currently based in San Francisco.

Frequently Asked Questions

Is the salary disclosed for the Member of Technical Staff - Code Generation position at moonlake?
The salary for this Member of Technical Staff - Code Generation role at moonlake is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Member of Technical Staff - Code Generation position at moonlake located?
This Member of Technical Staff - Code Generation role at moonlake is based in San Francisco, CA. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Member of Technical Staff - Code Generation role at moonlake full-time or part-time?
This is listed as a FullTime position. It is posted as a Member of Technical Staff - Code Generation role in the Engineering & Research department at moonlake.
Which team or department does the Member of Technical Staff - Code Generation at moonlake belong to?
This Member of Technical Staff - Code Generation position is part of the Engineering & Research department at moonlake. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Member of Technical Staff - Code Generation position at moonlake?
Click the "Apply Now" button on this page. You will be redirected to moonlake's official application portal hosted on ashby where you can submit your application directly.
When was the Member of Technical Staff - Code Generation job at moonlake posted?
This Member of Technical Staff - Code Generation position at moonlake was posted on Oct 1, 2025. Apply as soon as possible โ€” early applications are often reviewed first.
Member of Technical Staff - Code Generation
moonlake
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