Content Designer - Narrative & Systems (Open World)

gameloft· DESIGN
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About this role

Company Description

Job Description

Main challenge

Bringing a cozy life-sim fantasy to life through content, by tightly integrating narrative, systems, and world-building - moving beyond scripted quests into emergent, player-driven experiences.

What it means on a daily basis

  • Bring together art, design, narrative and sound to reinforce the main themes of the game
  • Work with game designers and narrative designers to implement story content directly in the game (quests, environments, interactions)
  • Work with artists to shape and give life to characters
  • Use gameplay and systems to convey story - not just dialogue and text
  • Design and iterate on a more systemic quest approach, tied to gameplay systems rather than linear scripting
  • Write and implement dialogue and in-game text where needed

What success will look like

  • Players stop relying on quests as instructions and start forming their own goals
  • Narrative is felt through gameplay and the world, not just delivered through dialogue
  • Content does not break when systems evolve - it scales with them
  • The world, companions, and NPCs operate as elements of a single interconnected system rather than as isolated layers
  • We reduce dependency on “go there, do that” quest structures

Who you would be working with

  • Creative Director
  • Game Designers
  • Narrative Designers / Writers
  • Level Designers
  • Art & Audio teams
  • Production team

Your recruitment journey

  • First interview: HR discussion
  • Test: Content design exercise
  • Second interview: Discussion with the game’s creative director.
  • Third interview: Discussion with our global narrative director
  • Final interview: Discussion with Bucharest’s creation studio manager

Where this role can take you

  • Senior / Lead Content Designer
  • Narrative Director track
  • Ownership of larger game pillars (systems + narrative integration)
  • Opportunity to shape a new IP and long-term live product

Qualifications

What you need to succed

  • Demonstrated ability to design quests and narrative systems for games
  • Clear understanding of systemic design vs scripted content
  • Experience integrating narrative into gameplay systems and environments
  • Ability to write clear, engaging dialogue and in-game text
  • Experience working with game engines / implementation tools
  • Shipped at least one title with narrative or content ownership

Who you are

  • Skilled at both design and narrative thinking, not just one side
  • Comfortable working in a setup where things change often and are not fully defined
  • Able to simplify complex ideas into something players immediately understand
  • Used to working closely with multiple disciplines and aligning them
  • Opinionated about what works and what doesn’t - not just executing

Additional Information

What's in it for you

Benefits

  • Short Friday schedule, so you can start your Weekend at 4pm!
  • Hybrid work (2 days /week from the office)
  • Medical insurance package, in partnership with Regina Maria Clinic
  • 2 months/year of full remote to work from anywhere you want!
  • Monthly budget for My Benefits platform
  • Extra days off for your birthday, your children`s birthday and company’s anniversary. Everyone is celebrated!

Life at Gameloft Bucharest

  • Flexibility around core studio hours
  • Book your free massage @office, every Tuesday and Thursday!
  • Unique creative and professional work culture that values diversity
  • Supportive working climate, a team with a free communication style
  • Bookster (borrow books for free, delivered in the office)
  • All the usual perks: free coffee, free fruits, relaxation area

How to proceed

We can’t wait to find our next great team member! Please apply with your CV in English.

#LI-Hybrid

Frequently Asked Questions

Is the salary disclosed for the Content Designer - Narrative & Systems (Open World) position at gameloft?
The salary for this Content Designer - Narrative & Systems (Open World) role at gameloft is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Content Designer - Narrative & Systems (Open World) position at gameloft located?
This Content Designer - Narrative & Systems (Open World) role at gameloft is based in Bucharest, Bucharest, Bucharest, Romania, ro. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Content Designer - Narrative & Systems (Open World) role at gameloft full-time or part-time?
This is listed as a Full time position. It is posted as a Content Designer - Narrative & Systems (Open World) role in the DESIGN department at gameloft.
Which team or department does the Content Designer - Narrative & Systems (Open World) at gameloft belong to?
This Content Designer - Narrative & Systems (Open World) position is part of the DESIGN department at gameloft. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Content Designer - Narrative & Systems (Open World) position at gameloft?
Click the "Apply Now" button on this page. You will be redirected to gameloft's official application portal hosted on smartrecruiters where you can submit your application directly.
When was the Content Designer - Narrative & Systems (Open World) job at gameloft posted?
This Content Designer - Narrative & Systems (Open World) position at gameloft was posted on May 13, 2026. Apply as soon as possible — early applications are often reviewed first.
Content Designer - Narrative & Systems (Open World)
gameloft
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