Machine learning Programmer (Character & Animation) - Rainbow Six

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About this role

Company Description

Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.

Company Name: Ubisoft

Job Description

We are changing how we do animation here at Ubisoft and on Rainbow Six. The injection of ML and GenAI has caused a paradigm shift in the capacity to produce high quality human like animation at a scale we could not before. By joining this team, you would be contributing to modernizing our animation tech stack with novel ML based techniques to help us make bigger, better-looking games with a heavy focus on animation quality. This role would be a step beyond RND with a focus on industrializing ML into a modern games engine. 
Responsibilities
-    Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques
-    Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing
-    Execute and contribute to the existing animation roadmap for the animation team
-    Work as apart of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks
-    Able to think outside of animation domain and provide ML solutions into other domains for problem solving

Qualifications

-    Masters or PHD in a machine learning software engineering field (or equivalent industry experience)
-    Undergaduate degree in computer science (or significant industry experience)
-    Strong 3D mathematics and calculus
-    Experience with modern game engines (unreal / unity)
-    Understanding of current novel and standard runtime and offline animation techniques for games and film
-    Innovative thinker also able to take direction
-    Excellent communication skills
-    Pragmatic and solution oriented
-    Mastery of deep learning frameworks (pytorch / keras)
-    Understanding of state of the art machine learning topics (VAEs, NERFS, GANS etc)
-    A passion for animation in games
-    C++ experience

Additional Information

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Is the salary disclosed for the Machine learning Programmer (Character & Animation) - Rainbow Six position at jobsforhumanity?
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Where is the Machine learning Programmer (Character & Animation) - Rainbow Six position at jobsforhumanity located?
This Machine learning Programmer (Character & Animation) - Rainbow Six role at jobsforhumanity is based in Montreal, Montreal, QC, Canada, QC, ca. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Machine learning Programmer (Character & Animation) - Rainbow Six role at jobsforhumanity full-time or part-time?
This is listed as a Full time position. It is posted as a Machine learning Programmer (Character & Animation) - Rainbow Six role at jobsforhumanity.
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When was the Machine learning Programmer (Character & Animation) - Rainbow Six job at jobsforhumanity posted?
This Machine learning Programmer (Character & Animation) - Rainbow Six position at jobsforhumanity was posted on Feb 5, 2025. Apply as soon as possible — early applications are often reviewed first.
Machine learning Programmer (Character & Animation) - Rainbow Six
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