About this role

Company Description

Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products.

 

We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide.

Job Description

·      Work with all relevant departments to create beautiful, high quality environment lighting that matches the game-play and art direction of the world while respecting the story-telling requirements

·      Balance performance and visual quality with your lighting

·      Identify and set up best practices of production workflow 

·      Strong knowledge in modern engine Global Illumination techniques (GI optimisation and baking automation, dynamic GI…)

·      Create lighting for interiors, exteriors, character set-ups, and cinematics.

·      Work to meet Production deadlines

·      Work with Technical Directors to assist with creating and providing feedback of development of Lighting-specific tools and features

·      Communicate effectively with other departments to solve of any technical or artistic issues to overcome technical lighting challenges within given constraints and visual requirements

·      Debug and optimize lighting scenarios as required

·      Prioritize, plan, and organize Lighting tasks with the management team to help Identify risks within the schedule and suggest changes 

·      Translate conceptual illustrations into outstanding real-time lighting 

·      Establish lighting mood board and lighting visual targets based on Art Director's guidance and game design needs 

·      Provides creative direction and feedback to concept artists on defining the mood for the project in pre-production

Qualifications

  • 5+ years of experience with multiple (preferably AAA ) titles shipped as a Lighting Artist
  • Degree/Diploma in Fine Arts, Film, or Animation or other relevant discipline
  • Lighting experience in Unreal Engine or an equivalent game engine (e.g. Unity/Frostbite)
  • Excellent understanding of color, materials, mood, space and the properties of light
  • An interest in Photography and Cinematography
  • Experience with Maya or Blender or equivalent DCC is a plus
  • The ability to learn and adapt quickly
  • Must be able to work in Canada

Additional Information

4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom. 

Frequently Asked Questions

Is the salary disclosed for the Lighting artist position at adglobe?
The salary for this Lighting artist role at adglobe is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Lighting artist position at adglobe located?
This Lighting artist role at adglobe is based in Montréal, Montréal, QC, Canada, QC, ca. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Lighting artist role at adglobe full-time or part-time?
This is listed as a Full time position. It is posted as a Lighting artist role at adglobe.
How do I apply for the Lighting artist position at adglobe?
Click the "Apply Now" button on this page. You will be redirected to adglobe's official application portal hosted on smartrecruiters where you can submit your application directly.
When was the Lighting artist job at adglobe posted?
This Lighting artist position at adglobe was posted on May 3, 2021. Apply as soon as possible — early applications are often reviewed first.
Lighting artist
adglobe
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