Team Lead Level Designer [Splinter Cell Remake]

ubisoft2· Ubisoft
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About this role

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.

What you’ll do

  • Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
  • Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
  • Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices
  • Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs
  • Balance creative goals with production constraints to support reliable planning and delivery
  • Review individual work and provide actionable feedback before presenting content to core leadership
  • Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving
  • Represent the level design team in discussions with project leadership and other disciplines
  • Coordinate bug fixing and polish efforts related to level design content
  • Support onboarding and hiring efforts to help maintain team cohesion and effectiveness

Qualifications

What you bring to the team

  • Strong collaboration and communication skills, with confidence engaging across disciplines
  • People leadership experience, including coaching designers with varied experience levels
  • Clear design judgment and a structured, rational approach to level design decision-making
  • Planning and estimation skills that support predictable production outcomes
  • Ability to provide thoughtful feedback and evaluations that help others grow
  • Adaptability and openness when guiding designers through new constraints or design approaches
  • Knowledge of real-time constraints, 3D engines, and level editing tools
  • Experience with production tracking tools such as JIRA, Perforce, or similar systems

Nice to have:

  • Experience working on third-person camera games or titles with slower-paced, investigative gameplay

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Examples of completed levels, shipped projects, or other work that demonstrates your level design expertise and leadership impact

Additional Information

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

Frequently Asked Questions

Is the salary disclosed for the Team Lead Level Designer [Splinter Cell Remake] position at ubisoft2?
The salary for this Team Lead Level Designer [Splinter Cell Remake] role at ubisoft2 is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Team Lead Level Designer [Splinter Cell Remake] position at ubisoft2 located?
This Team Lead Level Designer [Splinter Cell Remake] role at ubisoft2 is based in ON, Toronto, Toronto, ON, Canada, ca. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Team Lead Level Designer [Splinter Cell Remake] role at ubisoft2 full-time or part-time?
This is listed as a Full time position. It is posted as a Team Lead Level Designer [Splinter Cell Remake] role in the Ubisoft department at ubisoft2.
Which team or department does the Team Lead Level Designer [Splinter Cell Remake] at ubisoft2 belong to?
This Team Lead Level Designer [Splinter Cell Remake] position is part of the Ubisoft department at ubisoft2. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Team Lead Level Designer [Splinter Cell Remake] position at ubisoft2?
Click the "Apply Now" button on this page. You will be redirected to ubisoft2's official application portal hosted on smartrecruiters where you can submit your application directly.
When was the Team Lead Level Designer [Splinter Cell Remake] job at ubisoft2 posted?
This Team Lead Level Designer [Splinter Cell Remake] position at ubisoft2 was posted on Jun 8, 2026. Apply as soon as possible — early applications are often reviewed first.
Team Lead Level Designer [Splinter Cell Remake]
ubisoft2
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