Lead Technical Art (W/M/NB) [AAA Project]

ubisoft2· Ubisoft
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About this role

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Job Description

Reporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production.

Your main responsibilities:

  • Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
  • Optimize content to improve memory usage and performance;
  • Contribute to asset development and rendering (models, animations, textures) when needed;
  • Plan, prioritize, and set inspiring goals for your team throughout the year;
  • Provide your team with clear expectations and hold them accountable for key results;
  • Offer continuous and constructive feedback on team members’ performance and development, celebrating every success, big or small;
  • Communicate with impact and encourage open dialogue within the team;
  • Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;
  • Contribute to the development of technology roadmaps tailored to the specific needs of the project;
  • Maintain a balance between the project's creative vision and technical constraints;
  • Identify potential risks and report them to upper management;

Qualifications

  • A solid experience as a Technical Artist, ideally on AAA or AA productions, ideally on a multiplayer shooter game.
  • You have worked on various world-building topics such as level art, lighting, props, level design, landscapes, water, etc;
  • You have strong technical skills in performance, optimization, and workflow;
  • You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);
  • You have solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;
  • You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;
  • You are versatile, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;
  • Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers.

Additional Information

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders Republic!

More recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Frequently Asked Questions

Is the salary disclosed for the Lead Technical Art (W/M/NB) [AAA Project] position at ubisoft2?
The salary for this Lead Technical Art (W/M/NB) [AAA Project] role at ubisoft2 is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Lead Technical Art (W/M/NB) [AAA Project] position at ubisoft2 located?
This Lead Technical Art (W/M/NB) [AAA Project] role at ubisoft2 is based in Annecy, Annecy, Auvergne-Rhône-Alpes, France, Auvergne-Rhône-Alpes, fr. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Lead Technical Art (W/M/NB) [AAA Project] role at ubisoft2 full-time or part-time?
This is listed as a Full time position. It is posted as a Lead Technical Art (W/M/NB) [AAA Project] role in the Ubisoft department at ubisoft2.
Which team or department does the Lead Technical Art (W/M/NB) [AAA Project] at ubisoft2 belong to?
This Lead Technical Art (W/M/NB) [AAA Project] position is part of the Ubisoft department at ubisoft2. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Lead Technical Art (W/M/NB) [AAA Project] position at ubisoft2?
Click the "Apply Now" button on this page. You will be redirected to ubisoft2's official application portal hosted on smartrecruiters where you can submit your application directly.
When was the Lead Technical Art (W/M/NB) [AAA Project] job at ubisoft2 posted?
This Lead Technical Art (W/M/NB) [AAA Project] position at ubisoft2 was posted on Jun 5, 2026. Apply as soon as possible — early applications are often reviewed first.
Lead Technical Art (W/M/NB) [AAA Project]
ubisoft2
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