Senior Character Rigger - [March of Giants]

ubisoft2· Animation
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About this role

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.

What you'll do:

  • Build animator-friendly character rigs in Maya;
  • Develop efficient skinning and deformation systems;
  • Ensure clean export and integration into Unreal;
  • Support and improve animation pipelines and workflows;
  • Troubleshoot rig, deformation, and engine integration issues;
  • Optimize rigs for real-time performance;
  • Collaborate closely with Animation, Tech Art, and Engineering teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • Proven experience as a Character Rigger in the games industry;
  • Expert knowledge of Maya rigging workflows;
  • Strong understanding of deformation, skinning, and control systems;
  • Experience with Unreal Engine and Blueprints;
  • Python scripting for rigging workflows;
  • Experience working in AAA game productions;
  • Experience supporting rigging for large character roster projects (MOBA / hero-based titles);
  • Solid understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline awareness;
  • Facial rigging experience (joint-based, blendshape, or hybrid systems).

What to send our way

  • portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills

Additional Information

Frequently Asked Questions

Is the salary disclosed for the Senior Character Rigger - [March of Giants] position at ubisoft2?
The salary for this Senior Character Rigger - [March of Giants] role at ubisoft2 is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Senior Character Rigger - [March of Giants] position at ubisoft2 located?
This Senior Character Rigger - [March of Giants] role at ubisoft2 is based in Montreal, Montreal, QC, Canada, QC, ca. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Senior Character Rigger - [March of Giants] role at ubisoft2 full-time or part-time?
This is listed as a Full time position. It is posted as a Senior Character Rigger - [March of Giants] role in the Animation department at ubisoft2.
Which team or department does the Senior Character Rigger - [March of Giants] at ubisoft2 belong to?
This Senior Character Rigger - [March of Giants] position is part of the Animation department at ubisoft2. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Senior Character Rigger - [March of Giants] position at ubisoft2?
Click the "Apply Now" button on this page. You will be redirected to ubisoft2's official application portal hosted on smartrecruiters where you can submit your application directly.
When was the Senior Character Rigger - [March of Giants] job at ubisoft2 posted?
This Senior Character Rigger - [March of Giants] position at ubisoft2 was posted on Apr 10, 2026. Apply as soon as possible — early applications are often reviewed first.
Senior Character Rigger - [March of Giants]
ubisoft2
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