Technical Artist [VFX]

ubisoft2· Ubisoft
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About this role

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Technical Artist, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together.

What you’ll do 

  • Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay 
  • Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions 
  • Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects 
  • Own the readability, performance, and scalability of VFX across GPU and CPU budgets 
  • Optimize effects using LOD, pooling, and instancing strategies 
  • Define, improve, and document VFX pipelines and tools to accelerate iteration 
  • Take end-to-end ownership of VFX systems, from artistic consistency to technical robustness

Qualifications

What you bring to the team 

  • Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX
  • Solid knowledge of Niagara, materials, and shaders 
  • Understanding of performance optimization for real-time and multiplayer games 
  • Ability to work directly in the editor and debug effects in gameplay context 
  • Comfort collaborating across disciplines in a production environment 
  • Ownership mindset and pride in delivering reliable, playable effects 
  • Ability to balance visual quality with technical constraints 
  • Clear communication and documentation skills

What to send our way 

  • Your CV highlighting relevant skills and experiences 
  • Optional: a portfolio or project links showcasing your work in Technical Art

Additional Information

Frequently Asked Questions

Is the salary disclosed for the Technical Artist [VFX] position at ubisoft2?
The salary for this Technical Artist [VFX] role at ubisoft2 is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Technical Artist [VFX] position at ubisoft2 located?
This Technical Artist [VFX] role at ubisoft2 is based in Montreal, Montreal, QC, Canada, QC, ca. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Technical Artist [VFX] role at ubisoft2 full-time or part-time?
This is listed as a Full time position. It is posted as a Technical Artist [VFX] role in the Ubisoft department at ubisoft2.
Which team or department does the Technical Artist [VFX] at ubisoft2 belong to?
This Technical Artist [VFX] position is part of the Ubisoft department at ubisoft2. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Technical Artist [VFX] position at ubisoft2?
Click the "Apply Now" button on this page. You will be redirected to ubisoft2's official application portal hosted on smartrecruiters where you can submit your application directly.
When was the Technical Artist [VFX] job at ubisoft2 posted?
This Technical Artist [VFX] position at ubisoft2 was posted on Apr 10, 2026. Apply as soon as possible — early applications are often reviewed first.
Technical Artist [VFX]
ubisoft2
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