Principal Artist - Materials

ubisoft2· Art
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About this role

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Principal Artist – Materials at Ubisoft Quebec City, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality, visual consistency, and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline.

What you’ll do

  • Define and champion the project’s materials and textures vision, including PBR standards and visual references
  • Ensure surface consistency and visual fidelity across all Anvil lighting scenarios
  • Create high quality PBR materials and textures using Substance 3D Designer and Painter, scans, and photogrammetry
  • Build and maintain optimized material systems, including variants, wear, blending, and decals
  • Partner with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU cost
  • Perform visual analysis and debugging using Anvil internal tools
  • Structure and evolve the materials and textures pipeline, including documentation, standards, and automation
  • Mentor and support the team, providing clear feedback and sharing best practices

Qualifications

What you bring to the team

  • Strong expertise in game art with a focus on materials and textures for large scale projects
  • Deep understanding of physically based rendering, surface storytelling, and high fidelity materials
  • Advanced skills with Substance 3D Designer and Painter, Photoshop, ZBrush, and scan based workflows
  • Experience working with proprietary engines, ideally Anvil or equivalent internal technologies
  • Solid knowledge of real time shading, GPU and memory optimization, and complex material setups
  • Proven ability to collaborate, communicate, and provide technical leadership
  • Comfort documenting clear, scalable workflows
  • Interest in pipeline improvement and tool development

What to send our way

  • Your CV highlighting relevant skills and experience
  • A portfolio or project examples showcasing textures, materials, PBR workflows, and real time rendering

Additional Information

Frequently Asked Questions

Is the salary disclosed for the Principal Artist - Materials position at ubisoft2?
The salary for this Principal Artist - Materials role at ubisoft2 is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Principal Artist - Materials position at ubisoft2 located?
This Principal Artist - Materials role at ubisoft2 is based in QC, Quebec City, Quebec City, QC, Canada, ca. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Principal Artist - Materials role at ubisoft2 full-time or part-time?
This is listed as a Full time position. It is posted as a Principal Artist - Materials role in the Art department at ubisoft2.
Which team or department does the Principal Artist - Materials at ubisoft2 belong to?
This Principal Artist - Materials position is part of the Art department at ubisoft2. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Principal Artist - Materials position at ubisoft2?
Click the "Apply Now" button on this page. You will be redirected to ubisoft2's official application portal hosted on smartrecruiters where you can submit your application directly.
When was the Principal Artist - Materials job at ubisoft2 posted?
This Principal Artist - Materials position at ubisoft2 was posted on Mar 16, 2026. Apply as soon as possible — early applications are often reviewed first.
Principal Artist - Materials
ubisoft2
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