Research Engineer - Generative Humanoid Motion Generation

gVBzUN7bFNioWR2m4ydNgi· AI Engineering
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📍 Zürich, Zurich, SwitzerlandFull time

About this role

About Flexion:

At Flexion, we're building the intelligence layer powering the next generation of humanoid robots. Our mission is to accelerate the transition from fragile prototypes to real-world deployment of humanoids. We are founded by leading scientists in robot reinforcement learning (ex-Nvidia, ex-ETH Zürich) and backed by leading international VC firms. Within a few months, we’ve gone from our first line of code to deploying real humanoid capabilities with our partners.

The Role:

We are looking for an expert in whole-body motion generation and/or vision-conditioned generative models to strengthen our Zurich team.

Inspired by recent successes in neural avatars and computer graphics, we aim to apply similar principles to generate whole-body motions for our humanoid robots.

The goal of this position is to develop and deploy state-of-the-art multimodal generative models for robot trajectory generation.

Hands-on experience in the development and training of generative models, including diffusion, flow matching, or masked-Transformer models. Ideally, this includes either training robotic imitation policies, training models to generate whole-body motions for human avatars, or training a vision-conditioned generative model to predict actions.

Particularly:

  • PhD or master's degree in generative modeling, human motion generation, or learning-based robot trajectory generation with relevant project experience.
  • Strong research profile with a high track record of publications at top computer vision, graphics, and/or robotic conferences, such as ICCV/ECCV, CVPR, SIGGRAPH, CORL, RSS, etc.
  • Excellent knowledge of Python and PyTorch, with hands-on experience in training and fine-tuning generative models, including diffusion, flow matching, and masked-transformer models.
  • Experience in deploying learning-based trajectory generation for robotic systems.
  • Experience with modern GPU-based simulations such as Omniverse or Genesis.
  • Good knowledge of state-of-the-art machine learning architectures.

Additionally, the following skills are a plus but not required:

  • Experience with multi-modal generative models.
  • Experience with image or video-based action prediction from ego-centric views.
  • Experience with ego-centric world models for human avatars or humanoid robots.
  • Experience with finetuning foundation models, e.g., Gr00t or SmolVLA, to produce whole-body actions or kinematics motions.

We are looking for a person who enjoys working in a team in a very dynamic and fast-moving environment, and who is able and willing to take ownership of projects and decisions.

  • Competitive compensation
  • A front-row seat at one of Europe’s most ambitious robotics companies
  • An energetic, collaborative team with a bias for action

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This Research Engineer - Generative Humanoid Motion Generation role at gVBzUN7bFNioWR2m4ydNgi is based in Zürich, Zurich, Switzerland. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Research Engineer - Generative Humanoid Motion Generation role at gVBzUN7bFNioWR2m4ydNgi full-time or part-time?
This is listed as a Full time position. It is posted as a Research Engineer - Generative Humanoid Motion Generation role in the AI Engineering department at gVBzUN7bFNioWR2m4ydNgi.
Which team or department does the Research Engineer - Generative Humanoid Motion Generation at gVBzUN7bFNioWR2m4ydNgi belong to?
This Research Engineer - Generative Humanoid Motion Generation position is part of the AI Engineering department at gVBzUN7bFNioWR2m4ydNgi. See the full job description for more information about the team structure and responsibilities.
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When was the Research Engineer - Generative Humanoid Motion Generation job at gVBzUN7bFNioWR2m4ydNgi posted?
This Research Engineer - Generative Humanoid Motion Generation position at gVBzUN7bFNioWR2m4ydNgi was posted on Dec 22, 2025. Apply as soon as possible — early applications are often reviewed first.
Research Engineer - Generative Humanoid Motion Generation
gVBzUN7bFNioWR2m4ydNgi
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