Video Game Content Designer (Contract, Part-Time)

Soulboundยท Design
Apply Now โ†—
๐ŸŒ Remote๐Ÿ“ London, England, United Kingdom๐Ÿ“ TELECOMMUTEContract

About this role

Soulbound (https://soulbound.game/) is a top-down pixel art MMO launching on Steam. We've had over 1 million players on browser and have completely rebuilt the game for PC โ€” new engine, new progression system, new narrative framework. We're a remote team of ~20 building something ambitious.
We're looking for Video Game Content Designers โ€” creative, hungry people who want to build content for a live game that reaches millions of players.

This is an entry-level role so we don't specify a degree subject, your age, or your background. We care about three things:

1. You've made stuff.

You have a portfolio of something you've created. D&D campaigns, Magic: The Gathering events, mods, short films, game jams, fan fiction, tabletop scenarios, art projects โ€” anything. If you've never created anything, this isn't the role for you.

2. You're a gamer.

Not casual โ€” you play RPGs, MMORPGs, indie games. You care about questing, narrative, story, and game design. You understand what makes a good quest, a compelling loop, an interesting encounter. Games like World of Warcraft, RuneScape, and classic top-down RPGs excite you.

3. You can learn fast and take feedback.

You can demonstrate strong critical thinking. You know how to take feedback, iterate, and improve.

What You'll Actually Do:

You'll build content for Soulbound using the most advanced content creation systems in the indie MMO space. Our tooling lets you build quests in seconds that appear in the game in real time. Within your first few days, you'll be creating content โ€” not making coffees.

    • Design and build quests, encounters, and narrative content using our proprietary systems
    • Propose content ideas and pitch them to leadership
    • Receive direct feedback from the creative director and leadership team
    • Iterate rapidly โ€” our systems update in real time, so you'll see your work live immediately
    • Learn to write proposals and present ideas professionally .

What This Is (And What It Isn't):

This is your foot in the door in the games industry. You'll build a real portfolio working on a live game with a proven player base. You'll learn how to create, pitch, and ship content at pace. You'll get direct access to studio leadership. This is not a high-paying role. This is an entry level role โ€” you're here to learn, build, and prove yourself. The games industry is brutally competitive to break into and this is a way in.

  • A portfolio of creative work โ€” games, mods, campaigns, events, writing, art, anything that shows you can create and deliver,
  • A genuine passion for gaming โ€” particularly RPGs, MMORPGs, indie games, and top-down/pixel art games.
  • Strong academic record or demonstrable critical thinking ability โ€” university students, recent graduates, or postgrads preferred, but not required if you can demonstrate capability.
  • Self-motivated and proactive โ€” you don't wait to be told what to do.
  • Thick skin โ€” you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours โ€” this isn't a "check in once a week" role.

Nice to Have:

Experience with game design tools (any engine, modding tools, or level editors),

Knowledge of pixel art or top-down game aesthetics,

Experience running D&D campaigns, tabletop RPGs, or organising gaming events,

Familiarity with game design concepts (progression, quest design, encounter design, narrative)

  • Build a real portfolio on a live game with 1M+ players
  • Direct access to studio founder and creative leadership
  • Learn professional game design workflows โ€” proposals, pitches, iteration
  • Work with cutting-edge content creation tools and agents
  • Flexible hours โ€” work around your studies or other commitments
  • Remote โ€” work from anywhere
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work ships and players actually see it

Frequently Asked Questions

Is the salary disclosed for the Video Game Content Designer (Contract, Part-Time) position at Soulbound?
The salary for this Video Game Content Designer (Contract, Part-Time) role at Soulbound is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Is the Video Game Content Designer (Contract, Part-Time) job at Soulbound remote?
Yes, this Video Game Content Designer (Contract, Part-Time) position at Soulbound is remote, with team members based in London, England, United Kingdom, TELECOMMUTE. You can work from home or anywhere in the supported regions.
Is the Video Game Content Designer (Contract, Part-Time) role at Soulbound full-time or part-time?
This is listed as a Contract position. It is posted as a Video Game Content Designer (Contract, Part-Time) role in the Design department at Soulbound.
Which team or department does the Video Game Content Designer (Contract, Part-Time) at Soulbound belong to?
This Video Game Content Designer (Contract, Part-Time) position is part of the Design department at Soulbound. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Video Game Content Designer (Contract, Part-Time) position at Soulbound?
Click the "Apply Now" button on this page. You will be redirected to Soulbound's official application portal hosted on workable where you can submit your application directly.
When was the Video Game Content Designer (Contract, Part-Time) job at Soulbound posted?
This Video Game Content Designer (Contract, Part-Time) position at Soulbound was posted on Feb 16, 2026. Apply as soon as possible โ€” early applications are often reviewed first.
Video Game Content Designer (Contract, Part-Time)
Soulbound
Apply for this role โ†—

You'll be redirected to Soulbound's official application page on workable.