Technical Animator
blazinggriffin· Games
About this role
We are looking for a Technical Animator to join Blazing Griffin for a 6-month contract to work on an exciting original IP. This is a fantastic opportunity to join a talented, friendly and highly creative team and for this role we are accepting applications from candidates outside the UK and EU.
In the role of Technical Animator, you will be responsible for our motion pipeline from creating custom rigs, optimising workflows with scripts, working with the code and design teams to implement in game.
Within this role you will:
- Facilitate the work of the character and animation team
- Have input into the whole character process working alongside modellers and animators
- Create custom rigs in Maya with tools and workflows to streamline the animation to game process
- Be the main point of contact for implementing game animation and characters
- Set up characters and animations in Unity and collaborate with code and design teams
- Implement a shared facial animation system in Unity
- Develop a modular character system in Unity
- Animation retargeting in Maya and Unity
- Assist in the planning of work with the Art Director and Producer
- Document animation to game workflows for the project
What we’re looking for:
- 5 years game development experience
- A solid knowledge of Maya
- Scripting skills in Mel, Python and C#
- Unity
experience is a must
- A solid understanding of implementing animation systems with performance in mind
- A portfolio which demonstrates core skills in rigging as well as quality animation
- A sound understanding of the principles of animation
Blazing Griffin Benefits:
- 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
- Extra allowances for Appointments, Compassionate and Dependents leave
- Employee Assistance Programme through Health Assured
- Bike to Work scheme
- Eye care contributions
- Enhanced Parental Leave and Pay
- Flexible working where possible
- Free Yoga membership for Reset Yoga (in Glasgow)
- Company Pension Scheme
Frequently Asked Questions
Is the salary disclosed for the Technical Animator position at blazinggriffin?
The salary for this Technical Animator role at blazinggriffin is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Is the Technical Animator job at blazinggriffin remote?
Yes, this Technical Animator position at blazinggriffin is remote, with team members based in Remote, United Kingdom. You can work from home or anywhere in the supported regions.
Is the Technical Animator role at blazinggriffin full-time or part-time?
This is listed as a Fixed Term position. It is posted as a Technical Animator role in the Games department at blazinggriffin.
Which team or department does the Technical Animator at blazinggriffin belong to?
This Technical Animator position is part of the Games department at blazinggriffin. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Technical Animator position at blazinggriffin?
Click the "Apply Now" button on this page. You will be redirected to blazinggriffin's official application portal hosted on bamboohr where you can submit your application directly.
When was the Technical Animator job at blazinggriffin posted?
This Technical Animator position at blazinggriffin was posted on May 12, 2026. Apply as soon as possible — early applications are often reviewed first.
Technical Animator
blazinggriffin
You'll be redirected to blazinggriffin's official application page on bamboohr.